Watch Dogs Review

An entertaining, open world action game with an interesting and original mechanical world, which becomes a remarkable first episode of a franchise that holds great future.

In any case the story goes on smoothly, and is reasonably well written but at times is too far-fetched in its serious tone, sometimes we did not know if we were controlling Max Payne Aiden Pearce or by the amount of enemies to ventilate us believe it does a good job at getting us to consider where we can carry excess “public safety”, the fact of giving personal privacy for a greater good course. Since we are a vigilante, who believes in doing good, there is a reputation system that goes assessing our actions, and if we do evil -herir or kill pedestrians, police will get us closer to denounce civilians and our presence , so play wisely leads us to behave well, as would the protagonist, but not force us.

At the beginning of the adventure we have many kinds tutorial missions, in line with the Assassin’s Creed franchise, which we here are more necessary than ever, since it is convenient to assimilate its many playable concepts correctly. They soon give us freedom and let us act as we please, but worry that successfully acquire these basics, otherwise run the risk of feeling overwhelmed, both by the sheer amount of content for the extensive possibilities playable.This does not affect the rate and from the start this is a game always varied and entertaining , it never gets boring, something that more experience is Ubisoft Montreal to make note sandbox .

The pillars of gameplay could say they are basically four: action, stealth, hacking and driving . The main missions are always made ​​up of these elements, and often give us options to choose from if you want to get into enemy territory to clean shot or infiltrating undetected. Both in a way as other game works perfectly, and although the enemy artificial intelligence is no wonder (virtually no analysis in which not say this), this does not sour the experience. But we want to at least challenge, it is almost essential to raise the difficulty level higher than -a comes by default or realistically difficult, or even remove targeted aid, otherwise shootings are too easy.

Whether playing quietly or shot, we have a classical system of hedge shooter third person that works properly and reminiscent of the last Splinter Cell , and salt and pepper and what makes it different from other action games , puts hacking, present at all times. When we are infiltrating we move through the security cameras to see enemies and mark, interfere in their communications, cause noise in the environment and attract attention, create blackouts, use baits … the possibilities are enormous, and it is certainly not you’ll end up using them all.

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And the same goes for direct action, in addition to using a wide arsenal, can exploit elements of the environment to harm enemies, and to activate the grenade they were carrying. Move items such as cranes, lifts blinds to create or delete coverages, there are many ways to deal with the enemies, using the environment, and this feels fresh and different from other action games in the third person . Sometimes there are quite frantic action scenes with a huge number of enemies, that clash a bit with the mostly realistic tone of the game, but the truth is you really spend so well that you do not mind too much, and are a few licenses which is taken from this style, as some mini-games a more typical Saints Row or Grand Theft Auto that of an adventure that pretends to be serious.

Good

  • Gameplay is strongly designed
  • Variety of content, side quests and collectibles are justifying the price tag
  • Beautiful soundtrack

Bad

  • Graphics are downgraded comparing what was shown at E3
  • At the beginning there are lots of information to learn and to filter
7.5

Good

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

1 Comment

  1. Phosfluorescently create error-free applications through front-end experiences. Authoritatively mesh progressive.

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