The Blood of Dawnwalker, Rebel Wolves’ first game, lands September 3 on PlayStation 5, Xbox Series X|S, and PC through Bandai Namco. Ahead of that, the studio posted a six-minute feature on the official Dawnwalker channel called Everything You Need to Know, and for once the title is accurate: it covers the day and night split, a 30-day calendar that actually spends, and combat that can either pick your swing for you or make you read the opponent.
Standard is $69.99 on Steam, and a pre-order includes the Sangoran Wayfarer’s Armor Set, which you can also pick up later in the game. Eclipse, Day One, and Collector extras sit on Bandai’s US page. Steam lists a September 2 unlock, while Bandai and PlayStation both say September 3.
You play Coen in 14th-century Vale Sangora, a Carpathian valley after plague and war left the door open and vampires walked through it. Brencis took the region, carved it into three dominions, and handed them to Ambrus, Bakia, and Xanthia. Coen is a Dawnwalker, human by day and vampire by night, and Bandai’s page puts the choice in plain language: fight for your humanity, or use the cursed kit to save your family, and decide whether that soul is worth the people you love.
Day and night are two loops rather than a lighting preset. Human Coen works a sword and witchcraft, with hexes that cost blood and spells that come out of tomes. Night Coen climbs walls, crosses a gap in a blink, grows claws, and can turn into a wolf. Feeding unlocks more power and corrupts you, and the feature is very clear that a vampire is always hungry. You can mix the paths or commit, and the valley still has loot either way.
From the kidnapping you have 30 days and 30 nights, with the coronation as the deadline. Time does not drip while you wander Vale Sangora. It spends when you finish a quest, push an activity, or learn a new ability. You will not have time for everyone, and sitting still writes the story as hard as a finished quest. Opportunities appear and vanish, and if you fail to save the family in time the game does not dump you to a game-over screen. Coen’s story turns.
You can hunt allies, raid ruins, or walk at Brencis’s castle after the prologue if you like legends that end quickly. Every quest is optional, and that is the design rather than a side note. Plenty of open-world calendars pretend to be a resource, and this one actually is.
Combat is built for people who want one button and people who want a reading test. Omniattack and omniblock pick swing and block directions for you, though unblockables still have to be dodged. Directional combat asks you to watch the opponent and time parries and ripostes. Active abilities sit on top of both styles, including more damage, a mid-fight heal, crowd control, or an interrupt.
Steam wants 60 GB on an SSD, and the minimum card is a GTX 1060 or RX 580 class board. Watch the feature on the official Dawnwalker channel. Bandai Namco’s US game page and the Steam listing are the two tabs worth keeping open until September 3.