It is also a game that punishes the player strongly, so that if you fail once and going at full speed, the ship does not stop, allowing the player to have a kind of second chance at that time, but on the contrary, may the ship to continue accelerating, so that between the effect of the blow, the attempt to have dodged, and again realize where we are, the player has very little time to get back to avoid the next hurdle, and it is normal again to crash.
In fact, the same can be said about the camera as a source can see a fantastic third – person camera but in the end, the camera in the first person works best, making the game more like the first The Collider .
As a possibility to overcome a level based obstinacy rather than skill, we have items that appear on the screen every so often, and its function is not prefixed by the level design, they randomly appear. So if you’re lucky, a shield power up may appear, you can move without too much trouble beating yourself for a limited time, but we assure you that this is not the best tactic.
Graphics looks especially good, with very well modeled ships, with all kinds of effects, and running all at a tremendous speed and smoothness. The engine of Techland has already proven its worth several times, and this is another example. And the same can be said of the sound aspect, a mixture of songs that are reminiscent of the soundtrack of Star Wars sound effects that emphasize the need to run as much as possible. A section performed with skill and professionalism.
Final Thoughts
In short, The Collider 2 is especially designed for PC’s with more power and resources such as a computer game, but deep down it has a soul of the mobile game fully in its core. It is ideal for the lovers of short games, for people who want to take several attempts to overcome small stages, and if you own a HTC Vive Headset, you can enjoy the speed and great action in VR too.
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