Microsoft Flight Simulator 2024 Review

Asobo lands the planet on PlayStation, then asks you to clock in

There is a particular kind of hush that only happens when a living room becomes a cockpit. Microsoft Flight Simulator 2024, the Asobo Studio sequel published by Xbox Game Studios, has spent a year teaching PC and Xbox players that the planet is not a backdrop. It is the product. On December 8, 2025 it finally arrives on PlayStation 5 and PS5 Pro, a first for a franchise that spent four decades assuming you already owned a yoke, a good chair, and a patient family. I played the PS5 build. I clocked in. I also sat on a taxiway watching a city assemble itself from the cloud, which is the most honest sentence I can write about this version.

This is not a tourist brochure with a throttle. Asobo wants you to earn licenses, take jobs, walk around a Cessna before you start it, and then, if you have been useful enough, take a 737 full of people who would like to arrive in one piece. Premium Deluxe and Aviator buyers got early access on December 3. I am reviewing the public launch at $69.99 Standard, with Deluxe at $99.99, Premium Deluxe at $129.99, and Aviator at $199.99. Those numbers climb because the fleet climbs. The planet is already included.

Microsoft Flight Simulator 2024 official screenshot 1

Clock In, Then Look Down

Most flight games hand you a pretty sunset and a checklist you can ignore. Microsoft Flight Simulator 2024 hands you a career. You pick an airport and start as the kind of pilot who still has to prove they can fly a traffic pattern without turning it into modern art. Experience, reputation, and certifications unlock the real work: medevac, remote cargo, aerial firefighting, search and rescue, agricultural runs, construction lifts, and, if you stay employed long enough, airline passenger transport. The fantasy is not circling the Eiffel Tower until your thumbs go numb. The fantasy is getting paid, in sim currency and competence, for a job that happens to take place in the sky.

That shift matters more than any new cloud type. The 2020 game was a miracle of tourism. This one is a workplace that happens to be beautiful. Challenge League, landing challenges, rally races, and World Photographer sit beside the career if you want a shorter loop. Red Bull Air Race and Reno, including the Roswell courses, arrived in the same window as the PS5 launch, Asobo admitting that some nights you want pylons and a stopwatch. I used the photographer mode when a storm over Iceland made the career menu feel like homework. I used the career when the photographer mode started to feel like a postcard stand.

Microsoft Flight Simulator 2024 official screenshot 2

The assists are generous if you want them. They should be. A living room audience did not grow up on a Cessna 152 and a paper sectional. You can fly this as a gentle sightseeing toy, and Asobo will not shame you for it. You can also turn the helps off and discover that a crosswind in a light single is still a conversation with physics, not a cutscene. I left the training wheels on for the first evening and took them off for the second. The sim did not mind. The airplane minded immediately, which is the point.

Free flight is still here, still enormous, still the feature you will show a guest at 11pm when you want them to believe your console contains a planet. Live weather and live air traffic do the rest of the hospitality. The world is not paused for your convenience. That is the compliment and the tax.

The Walkaround Before the World

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Asobo’s new manners start on the ground. You can step out of the cockpit, walk the ramp, and do a preflight that is not a loading screen with extra steps. Control surfaces move. Pitot covers come off. You look at the airplane the way a person who has to sit in it should look at it. Soft body physics shows up in cloth, ropes, and balloons. Ground handling is heavier and more honest than the last generation. Water handling, if you take a CL-415 out to earn your firefighting keep, has a weight that the old scoops only implied.

The systems work is the other half of that sentence. Electrical, pneumatic, fuel, hydraulic, payload, and passenger systems are no longer flavor text. Avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2 give the glass cockpit crowd something to actually fly. Airplanes that used to be pretty shells now have insides that argue back, and that argument is the difference between a screenshot and a sim.

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The flight planner is the quiet star. IFR and VFR layers, charts, fuel and payload, vertical profile, ETOPS, weather, NOTAMs, airport pages, all of it available in the sim and, if you want to plan from the couch before you sit down, on a phone or a browser. Console flight sims have a long history of treating planning like a punishment. This one treats it like part of the hobby. Setting a nearby field as a destination can still feel like wrestling a desktop program that learned to live on a television. That friction is real. It is also the cost of bringing a serious planner into a living room without inventing a toy version of aviation.

On DualSense, the planner is slower than a mouse and a second monitor. Adaptive triggers do the more interesting work once you are moving. They stiffen with speed and surface on the ground, and they offer a sloped resistance in the air that I kept noticing after the novelty should have worn off. ATC chatter plays through the controller speaker, a slightly ridiculous idea that makes a living room feel more like a cockpit than a bigger soundbar does. Gyro, the light bar, and a customizable touchpad are there if you want them. A proper HOTAS still wins if you have one. The pad is no longer an apology.

Career Mode Is a Job, for Better and Worse

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Career mode is the feature that justifies the 2024 name, and it is also the feature that still has a union grievance. The structure is right. Start small. Earn trust. Unlock the work that looks good in a trailer: scooping water onto a real fire, lifting a load with an Erickson, flying a night medevac into weather you did not order. The mission density is the selling point. You are not completing a campaign of twelve scripted flights. You are taking jobs that generate across the planet, which is how a sim this large avoids feeling like a theme park with three rides.

The bugs are the other selling point, the one Asobo would rather you not put in the first paragraph. Missions can fail for reasons that have nothing to do with your landing. A communications box can refuse to offer the frequency you need. A hold short can become a dead end. I had a sightseeing flight that was going fine until the scoring decided I had landed in an undesignated area that was, in fact, the pavement I had been told to use. I had another that started me already rolling, which is a creative way to fail a briefing. These are not every job. They are enough jobs that a senior editor who likes this sim still has to say them out loud.

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Progression can feel slow if you already know how to fly. There is no polite skip to the interesting work, even if you would forfeit the in-sim money to get there. Early certifications help newcomers and commute for anyone who has lived in this franchise since 2020. I did the commute, then skipped into free flight when it started to feel like a second job I was paying $69.99 to hold. The career is a gift to people who needed a reason to take off. It is a gate to people who already had one.

There is no cross-progression from PC or Xbox. PlayStation is a new logbook. If you already built a career on the other side of the fence, you will feel that in the first hour. I still noticed the design assuming I had patience I had already spent on the last version.

From Canvas Wings to a Boom That Breaks the Barrier

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The fleet is the other reason the editions exist. Standard brings more than sixty-five aircraft and 150 handcrafted airports, from a Wright Flyer and a Jenny to an A320neo, a 737 MAX 8, a 747-8, helicopters, eVTOLs, gliders, and a hot air balloon that will make you late for dinner. Deluxe adds ten aircraft and five airports. Premium Deluxe pushes the useful end of the catalog: a 787-10, a Citation Longitude, a Chinook, a C-17, and the kind of business metal you buy a sim for. Aviator adds thirty Microsoft-published Marketplace aircraft from the 2020 years, including an An-225. I flew the PS5 code in the Premium Deluxe neighborhood. I would not tell a newcomer they need Aviator to have a good time.

The PS5 launch window also brought Boom Supersonic’s XB-1, America’s first civil supersonic demonstrator, and the official Red Bull Air Race mode. Both are the right kind of showmanship. The XB-1 is the first time this franchise lets you break the barrier without borrowing a military jet and a wink. The race mode is pylons, courses, and a leaderboard, built with Red Bull rather than approximated from a screenshot. I spent an evening on the XB-1 because I am not made of stone. I spent another on the races because the career had just failed a mission I had flown correctly, and I needed a score that was allowed to be my fault.

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The Northrop T-38A Talon is the preorder bonus, a handsome trainer and a hangar conversation piece. Marketplace content continues after launch, with free World Updates and Sim Updates promised on PlayStation the same way they land elsewhere. PS VR2 support is scheduled as a free update in 2026. I am not scoring a headset I do not have. I am noting that Asobo is not treating PlayStation as a port they intend to forget.

What the fleet cannot hide is the old console problem of cockpit type. Glass is readable. Steam gauges and dense overheads are a fight on a television. Zoom, highlight, and the click spots help. They do not turn a 747 overhead into a pad-friendly instrument. This is a sim that was designed with a mouse in the room, then taught to live without one. The teaching shows. The living room still works. You will invent a way to manage a radio stack. You will also, at least once, put the controller down and laugh at a menu that believes you have twelve fingers and a second screen.

The Planet Streams In While You Taxi

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The digital twin is still the reason people buy this series. More than 500 TIN cities, countryside photogrammetry, 150-plus handcrafted airports, thousands of glider fields and heliports, oil rigs, and a procedural system that fills in the rest of the 40,000 airports. You can land anywhere and step out into 27 biomes with seasonal detail. Wildlife shows up. Ships move. Cabins have people in them. Air traffic uses real types and licensed liveries. Photometric lighting and a broader weather set, including new cloud types and auroras, do the postcard work.

The catch is the pipe. Microsoft Flight Simulator 2024 streams the world. On PS5 you need a constant internet connection to launch and to keep the planet arriving. There is no offline tourist mode. There is, on this platform, no local world cache of the kind Xbox players can park on an SSD if they want New York to stop flickering. You are on the stream, for better and for worse. On a good connection the result is still the closest a console has come to a moving map of Earth. On a merely fine connection, buildings pop, trees change their minds, and a city you wanted to photograph is still deciding what decade it lives in while you roll toward the hold short.

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Photogrammetry is uneven in the way satellite Earth is uneven. Major urban centers in the United States, Europe, Japan, and Australia get the expensive treatment. A lot of the rest of the planet looks correct from a few thousand feet and approximate when you try to land in it. That still stings when the career sends you somewhere beautiful and the ground arrives as a suggestion. Handcrafted airports remain the gold. Procedural ones remain the compromise that makes the other 40,000 possible.

Performance is the other weather. Light general aviation over open country feels settled. Heavy metal over a dense city, or a 747 simulating every system at once, will lean on the machine. I saw hitching on departure in complex types, and frame time get philosophical in busy weather. Load times are better than the 2024 PC launch horror stories. The PS5 Pro helps. The base machine is still the one most people will own. The sky sometimes forgets to stock the smoothness you paid for, then recovers like a professional who had a bad morning.

Hands, Weather, and the Sound of a Tower

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Presentation is the identity. A Cessna over a real coastline at golden hour is still a religious experience. A night arrival into live weather is still the thing you will remember when the career has been rude. Sound does the rest. Engines have character. Airframes have air. Rain on a windshield is not a stock loop you skip. The DualSense speaker turning a clearance into something that happens in your hands is a party trick that kept working for me longer than party tricks are supposed to. I left the volume where a sim usually loses me, and the world did not.

The interface is the unfinished argument. It was built for a desktop, then folded onto a pad. You can do everything. You will not do everything quickly. Binding a control, setting a payload, or asking for a taxi can feel like filling out a form that was designed by a committee that never sat on a couch. Custom profiles help. Restarts help when a setting decides it did not hear you. None of that is unique to PlayStation. All of that is louder on PlayStation because the pad is the default language and the menus still speak mouse.

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Activities save the evenings when career and cockpit both want too much. A precision landing is five minutes of honesty. World Photographer became a palate cleanser, chasing a landmark and a light that only exists because the weather is live. Multiplayer lets you fly with other people without turning the planet into a deathmatch. The nights with another aircraft in formation were better than the nights I spent arguing with a career radio.

Asobo and Xbox Game Studios have spent a year making this more stable than the November 2024 launch. That context belongs here. The PS5 version is not that first-week disaster. It is a mature, still imperfect, ambitious sim arriving on a new platform with a year of scar tissue already treated. If you only read the old headlines, you are reviewing a different product. If you ignore the remaining career mess and the streaming tax, you are reviewing a trailer.

Final Thoughts

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Microsoft Flight Simulator 2024 is the rare sequel that changes the question. The last one asked whether a consumer machine could hold a planet. This one asks whether you are willing to work in that planet once you have it. Asobo Studio and Xbox Game Studios mostly earn the ask. Career mode gives structure to people who used to take off and then wonder what the point was. The fleet ranges from museum pieces to airliners that have insides. The digital twin is still the most persuasive argument for owning a modern living-room machine if you care about the real world as a place rather than a texture.

It is also a sim that prices its ambition honestly, even when the store page would rather not. The career can fail you for reasons that are not your flying. The world arrives through a pipe, and the pipe is part of the product whether you like that sentence or not. Cockpits and menus still assume a kind of attention a pad does not always want to give. Photogrammetry is a masterpiece in some cities and a sketch in others. None of that deletes the evenings that work. A good flight in this game is still one of the best things you can do with a Thursday. A bad mission in this game is still a bad mission, and there are enough of those that I will not hide them under the score.

I am scoring it 8.5, Great, because the identity is this clear and the limitations belong to a flagship sim that streams Earth, not an empty one. I would recommend it to anyone who has ever wanted a reason to be a pilot that was not a screenshot. Bring a decent connection, some patience for the first certifications, and the humility to treat free flight as a feature. Distinctive weather, a planner that respects the hobby, a hangar that can occupy a year, and a planet that still startles you after the hundredth airport are a lot of product for $69.99. The systems repeat their manners. The manners are still useful.

The sky is still out there, still hiring, still changing its mind about the weather while you taxi. After a few jobs you will understand why the logbook is the point, and why you keep walking around the airplane before you start it. After a few failures you will understand why free flight exists. Both instincts are this sim. Both are why I kept the install.

We prepared this review with a digital copy of Microsoft Flight Simulator 2024 for the PS5 version provided by Assembly Inc.

8.5

Great

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

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