Mighty No. 9 Review

The script itself is not very important since the main story is quite predictable. The characters could have been exploited a bit more, and the cinematic are not the greatest. We believe that there could have been more detail. We felt that there was more potential in these areas.

mighty-no-9-20151130191646_2That being said, the story line was not always the most important topic in these type of games. There was more effort put into the controls of the game. They were kept simple and responsive.

You will be able to jump, shoot and you will be able to change weapons as you could in any Mega Man. You can also propel yourself forward in small sprints, which you can abuse both on land and in the air.

Besides the extra mobility that adds more dynamism to the game, this ability will allow you to absorb the enemies essence. This move will come in handy to defeat bosses and enable you to move through certain sections of the game.

mighty-no-9-2015428162331_2One thing that we appreciated was how challenging the game itself was. You have to give it all at times to avoid the game over screen. The main difficulty weren’t the enemies but the traps and elements that are in your way capable of ending the game.

7.5

Good

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

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