Age of Mythology: Retold Review

Pray, Age Up, Recast the Sky

Age of Mythology: Retold does not pretend to be a new argument. It walks back into the room twenty-two years later, puts a prettier camera on the same Town Center, and asks whether you still remember how a Temple talks to a villager.

World’s Edge, Forgotten Empires, Tantalus, CaptureAge, and Virtuos share the developer line. Xbox Game Studios publishes it. Premium Advanced Access opened on August 27, 2024. The public morning is September 4, on Steam, the Microsoft Store, and Xbox. This review is dated to that public day, because that is when the rest of the room is allowed to sit down. I played the Steam version on PC, the copy they sent.

The Standard edition is $29.99. Premium is $49.99 and folds in the Freyr gods pack, the Legacy Deity Portrait Pack, and two expansions that are not this morning’s job. Those are the official U.S. list prices. The product on the tile is the remake of the 2002 game, Greek through Atlantean, campaigns included. It is not a new pantheon pack. That crate gets its own door.

The pitch is the one Ensemble left on the table a generation ago. You gather food, wood, gold, and favor. You age up. You pick a major god, then a minor one, then another, and you try not to spend the lightning on a scout. Official copy talks about becoming mythic. In practice you become a mayor who is allowed to borrow weather.

Favor Is a Personality, Not a Bar

Age of Mythology: Retold official screenshot, Greek city

Every match still begins as a small, slightly rude economy. Chickens do not introduce themselves. Gold sits in the open like a dare. The fourth resource is the one that makes this series itself. Favor is how a town talks to heaven, and each pantheon collects that conversation differently.

Greeks send villagers to a Temple and call it worship. Egyptians raise monuments and let the stone do the praying. Norse generate favor by fighting, and by walking Hersirs around as if piety were a melee stat. Atlanteans grow it from Town Centers, which is a polite way of saying expansion is a sacrament. You cannot paste one opening onto all four and expect the sky to answer.

The first stretch is where the remake either clicks or starts looking like homework. Age up too early and the pretty Temple becomes an expensive mailbox. Age up too late and someone else’s myth unit is already in the woodline, eating the economy you were still introducing to itself. I have lit that button because it was glowing. I have also sat in Archaic a minute too long, watching a hunt I did not need, while a neighbor’s Classical raid booked the meeting.

Food, wood, and gold still have the old tempers. Drop a resource camp from the node’s own panel and a nearby idle villager walks over as if they had been waiting for permission. Villager Priority will spread workers across the three ordinary resources if you let it. It will not pray for you if you are Greek. It will not invent a monument if you are Egyptian. The game will hold the shovel. It will not hold the theology.

Forests have a weight. Shorelines have a job. Settlements are still the argument in the middle of the map. A navy looks optional until a fishing line dies and your food income starts whispering. The fight in the middle of the screen is never the whole job. The town behind it has to survive the next two minutes of bad habits.

Arkantos Still Has to Walk the Long Way Home

Age of Mythology: Retold official screenshot, Egyptian battle

The campaigns are the reason this series still has a soul. Official copy puts fifty missions on the crate, across a mythical map that wants Troy, Midgard, and the sands that remember Osiris. I will not invent a clock for any of that. The missions are long when they want you to feel a kingdom and short when they want you to feel a dare.

Start with Fall of the Trident. Arkantos leaves Atlantis because a cyclops named Gargarensis would like the world rearranged, and you spend the long spine of the game refusing him. You besiege Troy. You borrow Egyptian patience. You freeze in Norse weather and learn that a centaur’s goodbye can still land. This is not a documentary. It is a directed set of levels that borrow myth earnestly, with cinematics, and with a hero who has to keep a Town Center alive while the underworld tries to quit.

The writing is polished, sometimes a little proud of its own lanterns, and better when a battlefield finishes the sentence. A mission that wants you to understand Egyptian monuments will not hide that behind a tooltip. The voices are the old voices in a new mix. If you lived with this campaign in 2002, you will recognize the jokes before they arrive. That is not a theft. That is the point of a remake that kept the script.

The Golden Gift is the dwarf errand, Brokk and Eitri arguing with Loki about a present that should have been simpler. It is short, stubborn, and the right kind of side door. The New Atlantis is the sequel. Kastor inherits a mess and discovers that Titans do not stay in the basement. Play Fall of the Trident first. The official morning post says so, and the sequel assumes you already know why Atlantis is a sore subject.

Skip all of this for ranked 1v1 if you must, and you skip the part that remembers why the franchise is not called Age of Ladders. The campaigns teach pantheons without turning into lectures. They also show their age. Some objectives still feel like a designer standing behind your chair. I got a complete myth that knows when to leave, and a sequel that is allowed to be angrier.

Four Pantheons Who Refuse to Share a Prayer

Age of Mythology: Retold official screenshot, Norse town

Four major-god families. A shelf of minor gods under each. None of them want the same opening, and the remake is honest about that instead of sanding them into costumes.

The Greeks are the ones you already trust if you came from the rest of the series. Villagers drop resources the ordinary way. Heroes are trained, named, and expensive in the way a protagonist is expensive. Zeus wants infantry and the lightning that still makes a clustered army look like a suggestion. Poseidon wants cavalry, the sea, and the rude habit of leaving militia behind when a building dies. Hades wants the underworld to have a recycling program. Their myth roster is the postcard set: Centaurs in the woodline, a Cyclops with a throw, Medusa if you have been patient, a Colossus that treats walls like a rumor.

The Egyptians are a labor argument. Laborers are cheap and plentiful. The Pharaoh walks around empowering buildings as if the sun were a management tool. Priests heal and, if you let them, make a mummy problem someone else’s job. Favor comes from monuments you place and then defend, because a raid that kills a monument is a raid that silences heaven. Ra is the sun. Isis wants your Town Center to have a ward. Set trains animals and calls it theology. Petsuchos is still a crocodile that learned to be a laser. That sentence should not work. It does.

The Norse are a moving argument. Infantry build the buildings. Ox carts are the drop site, which means your economy can walk away from a raid if you remember to grab the leash. Favor comes from fighting and from Hersirs who treat piety like a weapon. Thor is industry and hammering. Odin is the hunt and the ravens. Loki is the trick, the myth units that arrive faster than your scouting deserved. Retold hands the roster two new human faces: the Hirdman, a stubborn infantry answer, and the Godi, a ranged priest who would like giants to have a headache. They are the Norse admitting the old human line needed another verb.

The Atlanteans are the expansion family that got to stay. Citizens gather without the old drop-off pilgrimage, they cost more, and they can be turned into heroes when the fight gets rude. Favor grows with Town Centers, so the map is a housing dispute with the gods. Kronos wants time to be a building tool. Oranos wants the sky passages. Gaia wants lush ground and the kind of defense that looks like a garden until it is not. Their myth units have too many legs and too many opinions. A Lampades that sows chaos is not dealing damage so much as editing the fight.

I will not rank them. Rankings go stale the first time a patch lands. The honest criticism is appetite. Four pantheons is a real roster. It is also a lot of doors. You can spend a week sampling Set’s animals, Loki’s surprises, Gaia’s lawn, and never learn how a Zeus town wants to sit. Pick one and live there before you tour the rest.

Premium owners get Freyr, the minor gods that travel with him, and a mythical battle named Reginleif’s Rally. I reviewed the town that shipped for everyone. Freyr can wait in the receipt.

Lightning You Can Afford Twice

Age of Mythology: Retold official screenshot, Greek lightning battle

The original game treated a god power like a match you strike once. Retold lets you strike it again if you have been paying rent to heaven. Recasting costs favor. It also costs time, because the cooldown is the grown-up in the room. Lightning is no longer a wedding toast. It is a budget.

That single change rearranges the late game. A bolt you spent on a hero in Classical can come back in Mythic if you saved the favor and survived the wait. Rain can happen twice. A meteor can become a personality instead of a story you tell later. I have recast too early, the way I have aged up because the button was glowing. The second lightning is only cheaper in the sense that you already knew where to aim.

Myth units stopped being wind-up toys that fire their specials whenever the AI feels festive. You can hold the ability and spend it on purpose, or flip the old automatic habit back on if you miss the chaos. A Minotaur gore you aimed is a different sentence than a Minotaur gore that happened to a tree. The first evening is still a bestiary exam. Centaurs, Trolls, Mummies, a Nidhogg that would like the sky to be a lane. The postcard names are the same. The verbs are sharper.

Wonder Age is the new late bribe. Finish the Wonder and the gods pay you in cheaper powers, angrier myth units, and a Titan Gate that can be rebuilt. Official notes say the recasts come back near instantly and at a fraction of the cost. Lose the Wonder and the age goes with it. I have treated that building like a victory screen and then watched a raid turn it into the most expensive gravestone on the map. It is the same Wonder the old game used to end a match. It is also a phase now, which is a better use of a monument that already looked like a stamp.

Under the miracles there is still an army that has to win a fight without a sky. Hoplites, axemen, camelry, Ulfsarks, murmillos. A myth unit that is out of position is a donation. A hero is still the answer to a monster, and the wrong hero is still a sad, expensive walk. Official copy calls the rebalance huge. In the hand it feels like the same units after a different historian got the pen. I will not freeze a tier list to this morning. Heaven has a cover charge, and you can pay it more than once.

Hirdmen, Godi, and a Town That Queues Itself

Age of Mythology: Retold official screenshot, Norse coastal town

The remake work is not a filter. Models are new. Animations are new. The lighting finally has an opinion. A Greek plaza at noon looks like a postcard that learned to panic. A Norse dock in snow looks like a place you would lose a villager and a finger. Egypt gets the heat it always claimed to have. Atlantis gets the blue-and-gold arrogance it was born with. I played on PC, and the town is pretty enough that I caught myself watching a flock instead of a woodline.

The soundtrack is the old themes in a full orchestra. The new mix is not shy. Shy would have been wrong.

Quality of life is the quieter revolution. Auto-queue will keep a Town Center making villagers until you admit you are at the cap. The command panel shows the hotkey on the icon. Unit cards now bother to mention crush armor. The population cap is kinder than the old ceiling. None of that is a trailer beat. All of it is why a 2002 brain can live in a 2024 install.

Villager Priority is the other mercy. It will not play the match for you. It will stop treating idle villagers like a second job so you can look at the army that is about to ruin your afternoon. I have trusted it too much and come back to a woodline abandoned for a gold pile with better public relations. You can still micromanage if you enjoy suffering. The tools are there so suffering is optional, not the identity.

The paint is not free of arguments. Some veterans will miss the flatter, meaner look of 2002. The new models are handsome, and handsome can read as generic. Pathfinding remains a personality. Armies clump at a gate and call it a plan. A myth unit will take the scenic route around a farm you placed like a tourist. Retold did not invent that habit. It also did not entirely exile it.

What is not in the box is the old Tale of the Dragon Chinese pantheon. The remake ships Greek, Egyptian, Norse, and Atlantean. Premium promises later expansions instead of porting that 2016 experiment forward. The omission is real if you wanted every official face from the last twenty years in one install. Retold chose a cleaner table and a later reservation.

Ranked Rooms and a Microsoft Visa

Age of Mythology: Retold official screenshot, mythical settlement

Skirmish against the AI is the practice room. You pick a pantheon, a map, a difficulty, and you try the opening you are not ready to defend in public. The AI is better than the old one at being a nuisance. It is not a person. Play it until a Zeus boom feels like a habit. Then go get your habit explained back to you.

Multiplayer is Quick Match or Ranked, casual or the number that will haunt you. Cross-play is on between Steam, the Microsoft Store, and Xbox. A Microsoft account is the visa. That is the neighborhood now, even when the library folder says Steam. I will not invent a win rate for Poseidon. A recastable Lightning plays differently in a 1v1 than it does in a team game where three people can take the bolt personally.

The maps are the old mythical geography in a sharper dress. Mediterranean coasts, frozen wastes, desert cuts, the leftover settlement that starts a fight before the hunt is finished. Official copy talks about dozens of maps, and they play like places with jobs rather than wallpaper. Water maps will punish the person who treated docks like decoration. If you only queue the first pretty landscape, you bought four pantheons and left the country in the box.

Controller support exists if you want it. Mods and the editor are the long tail. A remake that shipped the editor is a remake that expects to be lived in.

Learn a god before you learn a ladder. The recast system will make old openers feel greedy.

Final Thoughts

Age of Mythology: Retold official screenshot, mythic war

Age of Mythology: Retold is a real remake. Not a filter with a store tile. Four pantheons, the campaigns that still have a soul, god powers you are allowed to recast, and a Wonder Age that turns a victory building into a phase. World’s Edge, Forgotten Empires, Tantalus, CaptureAge, and Virtuos built a 2002 classic that wants to be learned again. The $29.99 Standard price is the honest way to buy that pile. The $49.99 Premium crate is the honest way to buy it if you want Freyr in the receipt and the later expansions already paid for.

It is not a flawless morning. Pathfinding still takes the scenic route. Villager Priority will abandon a woodline if you let it daydream. The campaigns teach the pantheons without becoming a new script. Some minor gods remain doors you will open twice a year. The old Chinese pack is not in the box. If you wanted a brand new myth, or a roster that arrived already balanced for recast lightning, this is not that crate. This is the town you already knew, rebuilt, and slightly more willing to let you borrow the sky.

I would not sell Retold as a weekend sticker. I would sell it as the room the series was missing for two decades, the one where a Temple looks like a Temple and a second lightning bolt is a budget. Play Fall of the Trident if you want the gods to have faces. Play The New Atlantis if you want the sequel to be rude. Play Greeks until a Temple feels like a plan, then play Norse until an ox cart feels like a getaway. At $29.99, or at $49.99 if you want the Premium crate, the price is doing the rare thing prices sometimes do. It is describing the object.

Score: 8.5. The villagers are still walking the wrong way. The cyclops still has a plan. The sky is still available to be recast, one Temple at a time.

We prepared this review with a digital copy of Age of Mythology: Retold for the PC version provided by Edelman.

8.5

Great

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

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