Neil Druckmann, director of The Last of Us 2, has announced that the development of the game has ended today: “No matter what you have seen or read, nothing compares to playing it from start to finish.”
The Last of Us Part 2 is already finished. The development has just culminated, as Neil Druckmann himself announced in a video published on the official Naughty Dog account on Instagram: “It would have to be a day of celebration, of fun in the office drinking something and having cake … But we are locked in our houses “, Druckmann lamented in the video.
A week ago Sony itself confirmed that The Last of Us Part 2 will go on sale on June 19 , after being indefinitely delayed for logistical reasons related to the coronavirus crisis. When the delay of the game was announced Naughty Dog released a statement explaining that this decision was not in their hands nor was it due to mismanagement of development, that the game was in its final stages of production and that releasing it later was only a consequence of the logistical restrictions caused by COVID-19.
Neil Druckmann assures in the video that the players will find themselves with a unique experience when they can finally have it in their hands: “I just had it for the last time and I ended up crying at the end,” he says, visibly excited. It also reassures the community regarding the spoilers that may have resulted from the leaks that appeared on the network a few days ago. ” It doesn’t matter what you have seen, heard or read Nothing compares to playing it from start to finish. ” Because of this, he also thanks the messages of support received during these difficult times.
The director continues to take advantage of the video to remember the development team that has made The Last of Us Part 2 possible: “I wanted to take advantage of this moment to congratulate the team for having collaborated on the most ambitious game we have ever done”, and adds: “I know I have said this before, but you will see it when you have it in your hands. You will see the care we have put into every detail: from the level design to the mechanics, how the game works graphically, the setting, the direction of art, characters, story, audio design… the soundtrack, oh my gosh! The soundtrack is amazing, “he says excitedly.