Lost in Fantaland Review

Checkerboard Checkmate: Lost in Fantaland's Roguelite Riddle

Tiles of Tactical Temptation

Once upon a pixelated pixel, in a Fantaland fractured by fate’s fickle finger, Lost in Fantaland materializes like a misplaced chess piece in a game of cosmic checkers. Developed by Supernature Studio, a Beijing-based band of board-game buffs who’ve brewed this brew since their 2022 Steam Next Fest splash, and published by Game Source Entertainment UK Ltd, this October 9, 2025, console coronation ($19.99 on PS5/Switch, following PC’s September 2024 bow) blends roguelite rigor with deckbuilding dazzle on an 8×8 arena that’s as addictive as an all-nighter at the arcade. With 30-50 hours for mastery (average Steam playtime 19h across 552 reviews at 87% Very Positive), it’s a compact conquest across randomly generated realms, where six heroes hurl 300+ cards at tactical tussles that fuse Slay the Spire‘s synergistic sorcery with Into the Breach‘s gridlocked genius and Final Fantasy Tactics Advance‘s isekai intrigue.

You awaken as one of six saviors, summoned from our world to this whimsical wasteland, tasked with traversing chapter maps that map mischief in mosaic mosaics, battling bosses on checkerboard chessboards where positioning parleys with power plays. Each class cleaves to a creed: Warriors wield weapon whammies for frontline fury, Mages muster mystic missiles for mid-range mayhem, Rogues rely on relic ruses for rear-guard riffs, a “diverse and rich experience” that’s “distinct” for devotees. The loop lures with layered lures: explore eventful encounters (merchant mishaps or monster melees), build decks from 300+ cards (multi-card combos that combo like conniptions), and ascend through Ascension mode’s escalating escalations, mutated minions, weather whims, boss beef-ups, for “progressively tougher challenges” that toughen the tenderfoot. It’s a “retro pixel-style” that’s “slick-looking” and “engaging,” though its “hit and miss artstyle” misses the mark for the meticulous, a “tactical roguelike” that’s “fun and original” for fans of fusion frenzies.

Critics crown it a “clever pixel-art deck-builder” with “solid puzzles” and “great performances,” a “10/10” for tactical titans, though “not much build variety inside classes” narrows the net. Steam sages savor the “tactics matter” tango, one streamer storming chapters with “card synergy sorcery,” while whispers whine of “menus within menus” that menu the misery. Subtle humor hides in the heroes’ hubris: a summoned slime’s sombrero shimmy before the slaughter, a “isekai” wink that winks at the world’s whimsical wrongness. With console ports polishing the pixel prose (1080p/60fps fluidity), it’s a roguelite riddle ripe for replay, proving indies ink immortals in 8×8 eternity.

Deckbuilding on the Deadly Grid

Gameplay in Lost in Fantaland is a deckbuilding duel on a deadly grid, a turn-based tango where 8×8 arenas arena the action like Into the Breach‘s breach but laced with Slay the Spire‘s card conniptions, a “deeply integrated” integration that’s “tactical” and “strategic,” with “multi-card play” that plays multiple cards in multi-card mayhem. You shuffle a starter stack (class-cleaved: Warrior whacks, Mage mysticizes, Rogue relicks), drawing draws to deploy deployments, summon slimes for slime shields, sling spells for spell splatters, or stack statuses for status stunners, positioning pieces on the checkerboard to checkmate chumps, terrain tilting the tilt with thorns that thorn the throned or teleports that teleport the teleported. Combos cascade like conniptions: chain a “Slime Surge” with “Sticky Step” for a slime-snarled snare, or fuse “Fireball Frenzy” with “Frost Field” for a freeze-fry fiasco, a “build your unique deck” that’s “hundreds of possible outcomes” with “synergies” that synergize the synergy.

The roguelite reset resets the reset with random realms: chapter maps map mischief in mosaic mosaics (random rooms riddled with riddle rooms), encounters etched with eventful etchings (merchant mishaps peddle perks or peril potions), a “randomly generated” that’s “fresh and exciting” for the fresh. Ascension mode ascends the ante: mutated minions with mutant mischief, weather whims that whip winds or whip whips, bosses beefed with beefy buffs, a “multi-run challenge” that’s “progressively tougher” for the toughened. Soul Orb Shop souls the start: earn orbs from brawls to buy boons (reroll relics, reroll runs), unlock global rules like “Slime Sunday” (slimes slime extra), a “earn Soul Orbs” that’s “helps characters grow” and “unlock further power-ups.”

Quirks quirk the quest: “not much build variety inside classes” narrows the net, a “hit and miss” that’s hitting but missing the mark for variety vultures, and puzzles’ “headache inducing” headiness heads into headache territory, though “logic puzzle” loops logic the logic with logical logic. Community connoisseurs concur, one cozy case-cracker crowing a “mindmap maelstrom” that maelstromed motives into masterpieces, while whispers whine of “wandering without wonder.” It’s a deckbuilding duel that’s dueling but deep, a “must-have” for tactical titans.

Pixel Portraits and Procedural Poetry

Visually, Lost in Fantaland is a pixel portraiture, Supernature’s sprites summoning a “retro pixel-style” that’s “slick-looking” and “cute,” a “pixel art” palette that’s “hit and miss” but hits the heart with “vibrant” vibes, checkerboards checkered with checkered charm, heroes’ heroic hues hued with heroic heroism, enemies etched with enemy etchings like slime sombrero slouches or boss behemoths that behemoth the board. Maps mantle mosaic mastery: random realms ripple with riddle rooms, events eventful with event etchings, a “randomly generated chapter maps” that’s “fresh” for the fresh. Performance perches pixel-perfect, 60fps fluidity framing the fray, though dense deck drops dip frames, a “heavy particle hitch” hitched but hardly halting.

Audio arcs with analog allure: a soundtrack of shamisen shimmers and synth stutters swells from serene strums to thumping taiko tempests, evoking Slay the Spire‘s plucky plinks with tactical tango. Sound design delights: card clack into combos, slime squelch squelching the squelch, a “sensory sink” sinking hooks deep. Subtle sonics shine: a fusion’s fizzle into freakish flair. It’s a pixel poetry that’s poetic but pixelated, minor menu mutes melting in the mystery’s mist.

Cards of Chaos, Checkerboard Checkmates: Peaks and Pitfalls

Fantaland‘s cards cascade a bounty of brilliance: the “multi-card play” mastery, a “build your unique deck” that’s “hundreds of possible outcomes,” and the “board-game strategy” that’s “tactics matter.” The six characters’ “unique deck and artifacts” unique the unique, a “three main classes” that’s “diverse and rich.” At $20, with 87% acclaim and “fun and original,” it’s a value vortex worth vortexing.

Pitfalls pock: “not much build variety inside classes” narrows nets, “headache inducing puzzles” induce headaches, “menus within menus” menu misery. Community crowns “chaotic charm,” whispers whine “wandering without wonder.” Humor haunts: slime’s sombrero shimmy.

It’s a checkerboard checkmate that’s checkmating but concise.

Hero’s Hearth: A Deckbuilding Destiny

Beneath boards beats bolder blueprint: Fantaland manifesto of mastery, Supernature’s homage honoring Slay‘s zenith, palettes broad as pit’s brink, probing play’s potential: fusion’s “laboratory” learning layouts. Purposeful pops educate: reset’s “remorseless simplicity” clinic conquest.

Unique: Soul Orb Shop’s “perfect storm,” procedural POI mint mysteries. Against Breach‘s peg-pounding, nabs companionship net. Pilgrims paint “polished paradise.”

More mush: manifesto mini-mystery, tap etches elation.

Final Thoughts

Lost in Fantaland checkmates roguelite ranks with 8×8 alchemy, a 30-50 hour homage blending Spire‘s synergies with Breach‘s grids in “fun and original” fusion. Deckbuilding duels “multi-card play,” characters’ “unique decks” unique experiences, maps’ “randomly generated” fresh adventures. Ascension’s “progressively tougher” toughens, Soul Orb Shop grows globally.

“Build variety” narrowness, “headache puzzles” snag, “menus” misery. Yet nicks noble, deft deck deployment ensures aficionados indulge tactical ecstasy. For Spire stalwarts or grid goblins, par-fect parley, treat tying trilogy without noose.

We prepared this review with a digital copy of Lost in Fantaland for the PS5 version provided by Evolve PR.

7.5

Good

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Sign Up