RoboCop: Rogue City Unfinished Business

The Justice Never Sleeps: RoboCop Returns to Close the Case

Reloaded & Reforged

Strap on your Auto-9 and steel your steelier self, because RoboCop: Rogue City Unfinished Business is back, and it’s not just an extra mission, it’s a standalone extension built to dig even deeper into the dystopian heart of Old Detroit. After Teyon’s 2023 shooter reboot reminded us why Murphy’s metal mug rocks justice and sarcasm in equal measure, “Unfinished Business” swings back into action, sticking its titanium-reinforced boots into a captured skyscraper called OmniTower.

This isn’t a tired “downloadable content” filler, it’s a more focused, rapid-fire action romp that doubles as a midquel and an origin story, complete with flashbacks to pre-cyborg Alex Murphy and playable segments as the iconic ED-209. With Peter Weller back behind the voxels, more weapon options, frozen foes courtesy of a new cryo cannon, and some relentless enemies from jet-pack cyborg ninjas to merc grenadebots, this expansion promises to be the heavy metal encore that fans have demanded.

OmniTower Blues, With a Side of Cold Justice

Set immediately after the events of Rogue City, this standalone expansion wastes no time reminding you that just because the big bad is down, doesn’t mean Detroit is done bleeding. OmniTower, the latest optimistic brainchild of OCP (which should stand for “Optimistically Creating Problems” at this point), was meant to be a beacon of hope for a crumbling city. Spoiler: it’s been hijacked by a team of heavily armed, fashionably armored mercenaries with zero chill and a love for vertical fortresses.

The story takes RoboCop back to doing what he does best: cleaning up corporate messes with explosive precision. Unlike the main game’s city-wide sprawl, Unfinished Business tightens the focus to one environment, OmniTower, but it turns that tower into a multi-floor gauntlet of cinematic chaos. Think Die Hard, but with less shoes and more titanium jawlines.

Teyon’s writing injects surprising weight into RoboCop’s struggle, especially through flashbacks to Alex Murphy’s days as a mortal cop. These playable segments offer a rare glimpse into his humanity and inject a touch of noir into the otherwise bullet-riddled proceedings. The emotional beats are light, but they serve their purpose, especially when paired with Peter Weller’s still-iconic delivery. That voice could convince a Roomba to file a tax return.

As the story escalates, you’re not just climbing through another hostage situation. You’re unraveling a mystery tied to OCP’s future and Murphy’s past, with old friends, new enemies, and the ever-blurry line between man and machine getting sharper with every floor. It’s a tight narrative package with enough character cameos, corporate conspiracy, and nostalgic flair to feel like a proper cinematic sequel you never knew you wanted.

Freeze, Climb, Upgrade, Repeat

At its core, Unfinished Business remains a love letter to the slow, deliberate power fantasy that made the base game so satisfying. RoboCop doesn’t sprint. He doesn’t roll. He advances like a titanium tank with a PhD in public safety, and in this vertical slice of Old Detroit, that deliberate design feels more focused and effective than ever.

The titular OmniTower offers a more curated and varied gameplay structure, floor by floor. Each level introduces new environmental hazards, enemy types, and objectives, keeping things feeling fresh without bloating the runtime. One moment you’re in an office floor filled with explosive drones and destructible vending machines, the next you’re sneaking through an industrial corridor trying not to trip a laser grid while a katana-wielding maniac stalks you like a T-800 on a juice cleanse.

RoboCop’s arsenal has seen meaningful upgrades. The addition of the Cryo Cannon lets you live out your Mr. Freeze dreams, minus the puns (unless you supply them yourself). It’s more than a gimmick: freezing enemies in place can be strategically crucial when overwhelmed, and the weapon feels right at home next to the iconic Auto-9. There’s also expanded use of your cybernetic vision for scanning clues, identifying threats, and generally feeling like a crime-solving Terminator.

Combat flows with more intensity thanks to enemy diversity. Jetpack troopers force you to aim high and reposition, while cloaked cyber-ninjas demand precision and timing over brute force. Luckily, your upgrades carry over from the main game, and a few new perks allow you to tailor RoboCop’s law-enforcing loadout to your liking. Want to focus on brute strength and knockback? Go for it. Prefer headshot bonuses and crowd control? Build accordingly. It’s not an RPG, but it respects your playstyle preferences.

Ultimately, the mechanics in Unfinished Business polish the already impressive chrome plating of Rogue City. The experience feels tighter, meaner, and more tactical, less about mowing down endless goons and more about controlling a battlefield. Which, as any RoboCop fan knows, is exactly how Detroit’s favorite cyborg rolls.

One Cop Army, Many Paths to Justice

While Unfinished Business is a single-player experience through and through, the game manages to squeeze surprising replay value out of its streamlined structure. Rather than stretching its scope with optional co-op or tacked-on multiplayer modes (which would be immersion-breaking for a character like RoboCop), the game embraces replayability through narrative choices, upgrade experimentation, and combat flexibility.

Each mission in OmniTower is loaded with micro-decisions. Whether it’s choosing how to interrogate a suspect, how to approach a heavily guarded floor, or how much collateral damage you’re willing to leave behind in the name of justice, the game nudges you to ask, “What would Murphy do?” Your decisions influence citizen reactions, mission ratings, and sometimes even trigger alternate dialogue or scene outcomes, subtle, but effective in encouraging a second run.

The addition of ED-209 segments is a wild, glorious twist that breaks up the pacing. These short but intense sequences allow you to bring the thunder in ways even RoboCop can’t. While limited in number, they’re so over-the-top fun that you’ll want to revisit them just to feel that brute force satisfaction again, like piloting a walking tank with less finesse and more boom.

For completionists and lore-heads, Unfinished Business is a delight. Hidden collectibles expand the backstory, character bios deepen the worldbuilding, and finding every upgrade path is a compelling goal in itself. The new Cryo Cannon and a couple of secret weapons (no spoilers, but one involves a lot of splash damage) make revisiting missions feel new, even if you know the layout.

Would a multiplayer mode have worked here? Probably not. RoboCop isn’t exactly the type to play well with others, unless they’re a terrified perp or a vending machine in the wrong place at the wrong time. This DLC knows that, and wisely channels its replayability into narrative richness and mechanical experimentation, keeping things fresh without compromising tone.

Chrome and Carnage: Aesthetic Justice Served Cold

Teyon continues to flex its graphical muscles with Unfinished Business, proving once again that you don’t need a massive AAA budget to deliver a cinematic, grimy, and oddly beautiful dystopia. OmniTower is a fascinating environment in itself, its towering presence looming like a corporate cathedral of late-stage capitalism, packed with neon signage, flickering fluorescents, and chrome-coated death waiting around every corner.

Each floor of the OmniTower feels uniquely themed, from sterile biotech labs to grungy utility basements, ensuring visual fatigue never sets in. Lighting design is especially impressive, with dynamic reflections bouncing off RoboCop’s metallic armor and muzzle flashes turning dark corridors into temporary light shows. The developers clearly took their time with environmental storytelling, just glance at the posters, scattered documents, and trashed employee lounges for a glimpse into the tower’s unsettling corporate culture.

The sound design matches the visual punch. Peter Weller’s return once again anchors the game with gravitas, his gravelly delivery and deadpan line reads reminding us why RoboCop became iconic in the first place. New side characters deliver surprisingly strong voice work, and the mercenary chatter ranges from cocky to panicked, depending on how close they are to becoming floor paste.

The soundtrack is pure RoboCop energy: industrial synth pulses, low-frequency drones, and orchestral spikes that ramp up during intense firefights. Gunfire has proper weight, with the Auto-9’s bark especially satisfying as it echoes down empty hallways. The addition of new weapons like the Cryo Cannon introduces fresh audio profiles, frosty discharges, shattering enemies, and all the icy ambience you’d expect when enforcing the law with sub-zero flair.

Teyon may not be on the cutting edge of photorealism, but they’ve carved out a sharp visual identity for the RoboCop universe that plays to their strengths, moody, dirty, stylish, and absolutely unmistakable.

Verdict: Serve the DLC, Hot or Cold

Unfinished Business isn’t just a postscript to Rogue City, it’s a power move. It offers meaningful additions to gameplay, deeper insight into RoboCop’s lore, and new mechanical and narrative wrinkles that elevate the experience beyond “more of the same.” If you were a fan of the base game, this expansion is less of a side dish and more of a second helping with extra chrome on top.

Teyon once again demonstrates that they understand what makes RoboCop tick, not just the Auto-9 gunplay and steel-jawed catchphrases, but the balance between authoritarian satire and retro-futuristic grit. The new enemy types force you to think differently, engage more tactically, and re-evaluate how RoboCop’s limited but potent toolset can adapt under pressure.

Story-wise, exploring the psychological remnants of Alex Murphy adds a welcome layer of character depth. And controlling ED-209? That’s not just fan service, it’s pure catharsis wrapped in steel and rocket launchers. It’s moments like these where Unfinished Business transforms from “solid expansion” into “must-play companion piece.”

Minor issues remain, of course. Some repetitive level design creeps in during the deeper floors of OmniTower, and while the new enemies look cool, their AI can occasionally take a few too many blasts to the head without reacting. Still, these are quibbles in an otherwise tightly-packed, no-nonsense expansion.

We prepared this review with a closed beta copy of the RoboCop: Rogue City Unfinished Business for the PS5 version provided by Nacon PR.

9

Amazing

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

6 Comments

  1. Step into the virtual arena, where slots glow and dice roll. A casino bonus is your power-up, giving you extra energy to play longer and win bigger. The thrill builds with every round, every spin, every card. Want instant access to the action? Visit [url=https://gamblingonlinegame.42web.io/]casino uden nemid[/url] . The door is wide open — no delays, no distractions. Enter now and let the games begin.

  2. [url=http://zakazat-drova-sergiev-posad.ru]zakazat-drova-sergiev-posad.ru[/url] .

  3. прогноз на сегодняшний хоккей [url=http://prognozy-na-khokkej4.ru]http://prognozy-na-khokkej4.ru[/url] .

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Sign Up