Reloaded & Reforged
Strap on your Auto-9 and steel your steelier self, because RoboCop: Rogue City Unfinished Business is back, and itβs not just an extra mission, itβs a standalone extension built to dig even deeper into the dystopian heart of Old Detroit. After Teyonβs 2023 shooter reboot reminded us why Murphyβs metal mug rocks justice and sarcasm in equal measure, βUnfinished Businessβ swings back into action, sticking its titanium-reinforced boots into a captured skyscraper called OmniTower.
This isn’t a tired βdownloadable contentβ filler, it’s a more focused, rapid-fire action romp that doubles as a midquel and an origin story, complete with flashbacks to pre-cyborg Alex Murphy and playable segments as the iconic ED-209. With Peter Weller back behind the voxels, more weapon options, frozen foes courtesy of a new cryo cannon, and some relentless enemies from jet-pack cyborg ninjas to merc grenadebots, this expansion promises to be the heavy metal encore that fans have demanded.
OmniTower Blues, With a Side of Cold Justice
Set immediately after the events of Rogue City, this standalone expansion wastes no time reminding you that just because the big bad is down, doesnβt mean Detroit is done bleeding. OmniTower, the latest optimistic brainchild of OCP (which should stand for βOptimistically Creating Problemsβ at this point), was meant to be a beacon of hope for a crumbling city. Spoiler: itβs been hijacked by a team of heavily armed, fashionably armored mercenaries with zero chill and a love for vertical fortresses.
The story takes RoboCop back to doing what he does best: cleaning up corporate messes with explosive precision. Unlike the main gameβs city-wide sprawl, Unfinished Business tightens the focus to one environment, OmniTower, but it turns that tower into a multi-floor gauntlet of cinematic chaos. Think Die Hard, but with less shoes and more titanium jawlines.
Teyonβs writing injects surprising weight into RoboCopβs struggle, especially through flashbacks to Alex Murphyβs days as a mortal cop. These playable segments offer a rare glimpse into his humanity and inject a touch of noir into the otherwise bullet-riddled proceedings. The emotional beats are light, but they serve their purpose, especially when paired with Peter Wellerβs still-iconic delivery. That voice could convince a Roomba to file a tax return.
As the story escalates, you’re not just climbing through another hostage situation. You’re unraveling a mystery tied to OCPβs future and Murphyβs past, with old friends, new enemies, and the ever-blurry line between man and machine getting sharper with every floor. Itβs a tight narrative package with enough character cameos, corporate conspiracy, and nostalgic flair to feel like a proper cinematic sequel you never knew you wanted.
Freeze, Climb, Upgrade, Repeat
At its core, Unfinished Business remains a love letter to the slow, deliberate power fantasy that made the base game so satisfying. RoboCop doesnβt sprint. He doesnβt roll. He advances like a titanium tank with a PhD in public safety, and in this vertical slice of Old Detroit, that deliberate design feels more focused and effective than ever.
The titular OmniTower offers a more curated and varied gameplay structure, floor by floor. Each level introduces new environmental hazards, enemy types, and objectives, keeping things feeling fresh without bloating the runtime. One moment you’re in an office floor filled with explosive drones and destructible vending machines, the next you’re sneaking through an industrial corridor trying not to trip a laser grid while a katana-wielding maniac stalks you like a T-800 on a juice cleanse.
RoboCopβs arsenal has seen meaningful upgrades. The addition of the Cryo Cannon lets you live out your Mr. Freeze dreams, minus the puns (unless you supply them yourself). Itβs more than a gimmick: freezing enemies in place can be strategically crucial when overwhelmed, and the weapon feels right at home next to the iconic Auto-9. Thereβs also expanded use of your cybernetic vision for scanning clues, identifying threats, and generally feeling like a crime-solving Terminator.
Combat flows with more intensity thanks to enemy diversity. Jetpack troopers force you to aim high and reposition, while cloaked cyber-ninjas demand precision and timing over brute force. Luckily, your upgrades carry over from the main game, and a few new perks allow you to tailor RoboCopβs law-enforcing loadout to your liking. Want to focus on brute strength and knockback? Go for it. Prefer headshot bonuses and crowd control? Build accordingly. Itβs not an RPG, but it respects your playstyle preferences.
Ultimately, the mechanics in Unfinished Business polish the already impressive chrome plating of Rogue City. The experience feels tighter, meaner, and more tactical, less about mowing down endless goons and more about controlling a battlefield. Which, as any RoboCop fan knows, is exactly how Detroitβs favorite cyborg rolls.
One Cop Army, Many Paths to Justice
While Unfinished Business is a single-player experience through and through, the game manages to squeeze surprising replay value out of its streamlined structure. Rather than stretching its scope with optional co-op or tacked-on multiplayer modes (which would be immersion-breaking for a character like RoboCop), the game embraces replayability through narrative choices, upgrade experimentation, and combat flexibility.
Each mission in OmniTower is loaded with micro-decisions. Whether itβs choosing how to interrogate a suspect, how to approach a heavily guarded floor, or how much collateral damage you’re willing to leave behind in the name of justice, the game nudges you to ask, βWhat would Murphy do?β Your decisions influence citizen reactions, mission ratings, and sometimes even trigger alternate dialogue or scene outcomes, subtle, but effective in encouraging a second run.
The addition of ED-209 segments is a wild, glorious twist that breaks up the pacing. These short but intense sequences allow you to bring the thunder in ways even RoboCop canβt. While limited in number, theyβre so over-the-top fun that youβll want to revisit them just to feel that brute force satisfaction again, like piloting a walking tank with less finesse and more boom.
For completionists and lore-heads, Unfinished Business is a delight. Hidden collectibles expand the backstory, character bios deepen the worldbuilding, and finding every upgrade path is a compelling goal in itself. The new Cryo Cannon and a couple of secret weapons (no spoilers, but one involves a lot of splash damage) make revisiting missions feel new, even if you know the layout.
Would a multiplayer mode have worked here? Probably not. RoboCop isnβt exactly the type to play well with others, unless theyβre a terrified perp or a vending machine in the wrong place at the wrong time. This DLC knows that, and wisely channels its replayability into narrative richness and mechanical experimentation, keeping things fresh without compromising tone.
Chrome and Carnage: Aesthetic Justice Served Cold
Teyon continues to flex its graphical muscles with Unfinished Business, proving once again that you donβt need a massive AAA budget to deliver a cinematic, grimy, and oddly beautiful dystopia. OmniTower is a fascinating environment in itself, its towering presence looming like a corporate cathedral of late-stage capitalism, packed with neon signage, flickering fluorescents, and chrome-coated death waiting around every corner.
Each floor of the OmniTower feels uniquely themed, from sterile biotech labs to grungy utility basements, ensuring visual fatigue never sets in. Lighting design is especially impressive, with dynamic reflections bouncing off RoboCopβs metallic armor and muzzle flashes turning dark corridors into temporary light shows. The developers clearly took their time with environmental storytelling, just glance at the posters, scattered documents, and trashed employee lounges for a glimpse into the towerβs unsettling corporate culture.
The sound design matches the visual punch. Peter Weller’s return once again anchors the game with gravitas, his gravelly delivery and deadpan line reads reminding us why RoboCop became iconic in the first place. New side characters deliver surprisingly strong voice work, and the mercenary chatter ranges from cocky to panicked, depending on how close they are to becoming floor paste.
The soundtrack is pure RoboCop energy: industrial synth pulses, low-frequency drones, and orchestral spikes that ramp up during intense firefights. Gunfire has proper weight, with the Auto-9βs bark especially satisfying as it echoes down empty hallways. The addition of new weapons like the Cryo Cannon introduces fresh audio profiles, frosty discharges, shattering enemies, and all the icy ambience youβd expect when enforcing the law with sub-zero flair.
Teyon may not be on the cutting edge of photorealism, but theyβve carved out a sharp visual identity for the RoboCop universe that plays to their strengths, moody, dirty, stylish, and absolutely unmistakable.
Verdict: Serve the DLC, Hot or Cold
Unfinished Business isnβt just a postscript to Rogue City, itβs a power move. It offers meaningful additions to gameplay, deeper insight into RoboCopβs lore, and new mechanical and narrative wrinkles that elevate the experience beyond βmore of the same.β If you were a fan of the base game, this expansion is less of a side dish and more of a second helping with extra chrome on top.
Teyon once again demonstrates that they understand what makes RoboCop tick, not just the Auto-9 gunplay and steel-jawed catchphrases, but the balance between authoritarian satire and retro-futuristic grit. The new enemy types force you to think differently, engage more tactically, and re-evaluate how RoboCop’s limited but potent toolset can adapt under pressure.
Story-wise, exploring the psychological remnants of Alex Murphy adds a welcome layer of character depth. And controlling ED-209? Thatβs not just fan service, itβs pure catharsis wrapped in steel and rocket launchers. It’s moments like these where Unfinished Business transforms from βsolid expansionβ into βmust-play companion piece.β
Minor issues remain, of course. Some repetitive level design creeps in during the deeper floors of OmniTower, and while the new enemies look cool, their AI can occasionally take a few too many blasts to the head without reacting. Still, these are quibbles in an otherwise tightly-packed, no-nonsense expansion.
We prepared this review with a closed beta copy of the RoboCop: Rogue City Unfinished Business for the PS5 version provided by Nacon PR.
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