The golden age of side-scrolling beat ‘em ups was a glorious era defined by loud arcades, relentless button-mashing, and the kind of pixelated mayhem that made your thumbs sore and your spirit soar. With Beat ‘Em Up Collection (QUByte Classics) on PS5, QUByte Interactive offers a lovingly curated time capsule of that chaotic charm, bundling seven cult classics under one modern roof—complete with a few thoughtful quality-of-life upgrades.
From samurai slicing through demons to food-obsessed warriors in post-apocalyptic cities, this collection spans genres, timelines, and absurd premises with a unified mission: punch everything in sight. It’s a smorgasbord of retro brawling—part nostalgia trip, part hidden gem showcase, and part educational museum piece for genre fans.
But does this compilation offer more than just a parade of pixelated pugilism? Can these relics still land a hit with today’s players, or are they destined to be background noise on the modern gaming soundstage? Let’s rewind time (literally, thanks to the new rewind feature) and find out.
Tales Told in Pixels and Pummeling – Setting and Story
What Beat ‘Em Up Collection (QUByte Classics) lacks in cinematic storytelling, it more than makes up for with sheer variety. Each title in the collection crafts its own eccentric world with just enough narrative seasoning to justify the action-packed buffet ahead.
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First Samurai and Second Samurai throw you into mystical time-traveling martial arts quests where demons are just another day’s work for a sword-wielding warrior. It’s as if Feudal Japan collided with Saturday morning cartoons—and honestly, it works.
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Gourmet Warriors takes storytelling to bizarre new heights, pitting players against mutant food gangs in a dystopian city where culinary chaos reigns supreme. The absurdity is part of the charm, making you question if you’re saving the world or just hangry.
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Iron Commando and Legend deliver gritty, action-hero vibes with explosive backdrops and just enough plot to keep you marching toward the next thug in line. Whether it’s saving a radioactive meteor or toppling a sorcerer’s regime, these games channel ‘90s action flicks in every frame.
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Sword of Sodan and The Tale of Clouds and Winds (Water Margin) are the most lore-rich. The former leans into dark fantasy with its barbaric, almost Conan-esque atmosphere, while the latter pulls from Chinese literature, offering branching paths and multiple endings based on who you play and how you perform. A surprising amount of ambition for a 16-bit bruiser.
While none of these narratives will win storytelling awards, they serve their purpose—giving you a reason to hit “Start” and start swinging. It’s less about the “why” and more about the “who’s next?”
Fists of Fury and Nostalgia – Gameplay and Mechanics
At the heart of Beat ‘Em Up Collection (QUByte Classics) lies the tried-and-true formula of old-school side-scrolling combat. If it walks toward you, punch it. If it ducks, kick it. And if it has a health bar longer than your weekend, prepare for a boss fight.
Seven Games, Seven Flavors of Mayhem:
Each game in the collection showcases slightly different mechanics, offering subtle distinctions that keep the experience from going stale:
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First Samurai and Second Samurai blend combat with environmental puzzles and a hint of platforming. These titles aren’t just about bashing baddies—they demand timing and exploration too.
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Gourmet Warriors serves up a goofy brawler experience with unique weapons like frying pans and meat cleavers. Think Streets of Rage but dipped in absurdity and spice.
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Iron Commando and Legend embrace traditional beat ‘em up rhythm: punch, combo, dodge, repeat. Expect an arcade-perfect experience where enemies come in waves, and your thumbs better be warmed up.
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Sword of Sodan is more deliberate. Each swing of your weapon feels heavy, your movement slower, almost more cinematic. And the difficulty? Brutal. But so was gaming in the ’90s.
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The Tale of Clouds and Winds (Water Margin) surprises with more modern-feeling branching paths and playable characters that offer significantly different fighting styles.
Quality-of-Life Upgrades:
Thanks to QUByte’s smart remastering, these games come with rewind functionality, save states, and even unlockable cheat modes—perfect for players who want to relive their childhood without reliving the trauma of limited lives and no continues.
Also worth noting: full control remapping and screen customization options let you tailor the experience, whether you’re playing with a DualSense or a retro-styled arcade stick.
Partners in Pummel – Multiplayer and Replayability
One of the defining aspects of the beat ’em up genre is the joy of shared chaos. Beat ‘Em Up Collection (QUByte Classics) understands this at its core and delivers the kind of couch co-op that turns casual brawls into legendary tales of snack-fueled glory.
Local Co-op, Retro Style:
Several of the games in this collection support local two-player co-op, allowing you to team up with a buddy and tear through enemies together like it’s 1994 all over again. There’s something universally satisfying about tag-teaming a mini-boss with perfectly timed combo attacks while shouting “Get the turkey!” at each other.
While there’s no online co-op (a bit of a missed opportunity), the local multiplayer is smooth and responsive—just how you’d want it when you’re pulling off simultaneous body slams on a pixelated demon king.
Replayability Through Diversity:
With seven unique titles, each with its own theme, gameplay rhythm, and level design, there’s a surprising amount of replay value here. Whether you’re diving back into Second Samurai for its puzzle-like level design or revisiting Gourmet Warriors for its sheer absurdity, every playthrough can feel different depending on your mood and choice of game.
Plus, the addition of branching paths in Water Margin, multiple difficulty modes, and unlockable cheats gives players even more incentive to dive back in, experiment, and aim for 100% completion—or at least survive a round with your dignity intact.
Pixels and Punchlines – Graphics and Sound
If you’re stepping into Beat ‘Em Up Collection (QUByte Classics) expecting Unreal Engine 5 ray-traced reflections and lifelike sweat physics, then son, you took a wrong turn at the loading screen. This is a love letter to the chunky pixels, parallax backgrounds, and crunchy sound design of the 16-bit glory days—and it’s unashamedly proud of it.
Visuals: Glorious 16-Bit Mayhem
Each game wears its pixelated personality like a badge of honor. From the neon-tinged chaos of Gourmet Warriors to the moody medieval backdrops of Legend, the variety in sprite work and aesthetic keeps things fresh. Some titles like Sword of Sodan go for darker, more brooding designs, while The Tale of Clouds and Winds channels classic wuxia with colorful, high-detail environments and expressive characters.
The visual filters provided in the collection—including CRT scanlines and customizable aspect ratios—allow modern players to either preserve the nostalgia or clean it up for HD displays. It’s a thoughtful inclusion that caters to both pixel purists and accessibility-seekers.
Audio: Punches With Personality
The soundscape of Beat ‘Em Up Collection is all about impact. You’ll hear meaty punches, sword slashes that could cut through silence, and victory jingles that would make an ‘80s arcade cab proud. The chip-tune and synth-based music ranges from atmospheric (First Samurai) to outright bananas (Gourmet Warriors sounds like someone tried to compose music during a caffeine-induced fever dream—and it’s perfect).
The audio emulation holds up well across the board, and the mix never overpowers the action. Just don’t expect Dolby Atmos spatial sound while beating up mutant chefs.
Final Roundup at the Pixel Saloon
Beat ‘Em Up Collection (QUByte Classics) is a rowdy, nostalgia-soaked brawl through time, wrapped up with thoughtful modern conveniences. It’s not trying to reinvent the genre, but rather celebrate its scrappy, side-scrolling roots. With seven wildly different titles—from time-hopping samurai epics to post-apocalyptic gourmet gladiators—it’s like having an entire retro arcade in your pocket, minus the sticky floors and broken joysticks.
This isn’t just for veterans of the CRT era. Thanks to accessibility options like rewind, control remapping, and visual filters, even newcomers can experience these pixelated treasures without the usual frustration. Sure, some games in the collection show their age more than others (Sword of Sodan, I’m looking at you), but the sheer variety and weird charm make this an easy recommendation.
Whether you’re chasing high scores, replaying childhood memories, or simply want to uppercut mutant chefs for an afternoon, Beat ‘Em Up Collection delivers satisfying, pick-up-and-play punches with personality.
We prepared this review with a digital copy of the Beat ‘Em Up Collection (QUByte Classics) for the PS5 version provided by QUByte Interactive.
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