From Rag to Riches: The Publisher’s Perilous Path In the ink-stained shadows of 1930s New York, where the Great Depression’s gloom grappled with glamour’s glow and every headline was a high-wire act, News Tower towers as a tycoon treat that’s as addictive as a front-page scoop. Developed by Sparrow Night, the Dutch debutants who clinched four Dutch Game Awards (Best Game, A...[Read More]
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops! Named by The New York Times as “2024’s most fascinating management simulation,” in this game, players manage a media company, inheriting a small busines...[Read More]
Take the wheel and ride on this nostalgic rally trip out to the desert. Pick your driving crew and manage your vehicle and resources, as you encounter challenges on the road. No stress though, just keep your engine running and your eyes on the road. Manage crew and resources: From selecting your team members to managing your vehicle's resources – every decision impacts your...[Read More]
Campaign: From Black Ops Legacy to Black Hole Oblivion Call of Duty’s annual rhythm has always been a double-edged bayonet: fresh maps one year, recycled regrets the next. Black Ops 7, Treyarch and Raven Software’s October 10, 2025, entry ($69.99 Standard, $89.99 Vault Edition with Zombies Operator and BlackCell Battle Pass), arrives amid franchise fatigue, post-Modern Warfare 3‘...[Read More]
Call of Duty: Black Ops 7 is a 2025 first-person shooter video game co-developed by Treyarch and Raven Software and published by Activision. It is the twenty-second main installment of the Call of Duty series and is the eighth entry in the Black Ops sub-series, following Call of Duty: Black Ops 6 (2024). Set in 2035, Black Ops 7's story—playable in co-op or single-player—follows a JSOC unit led by...[Read More]
There is a particular kind of dare, rare in a genre that usually hands you a plunger and a high score, in being given one button and discovering that the entire product is a climb that used to be a cabinet. The flipper is still a flipper. The ball is still a ball. The first drop that tries to teach you a lesson is not a metaphor. A Pinball Game That Makes You Mad, the physics-based rage climb from...[Read More]
There is a particular kind of invitation, rare in a genre that usually hands you a flashlight and a locked cabinet, in waking up as a Grand Master and discovering that the entire product is a basement that used to be a life. The dust is still dust. The voice is still a voice. The first command that tries to teach you a lesson is not a metaphor. Dark Atlas: Infernum, the first-person psychological ...[Read More]
There is a particular kind of invitation, rare in a genre that usually hands you a dialogue wheel and a tragic flashback, in sitting down at a computer you were sent to recycle and discovering that the entire product is a conversation that already happened. The prompt is still a prompt. The search bar is still a search bar. The first face that stares back from a pile of pixels is not a metaphor. H...[Read More]