Torment: Tides of Numenera makes it clear from the start that it is a little different from what we are used to playing by the big AAA developers, and inspired by Planescape: Torment. It is difficult to know if the title will find a player base in the current market because it does not present the typical adventure with a lot of action in real time, nor there is a back story along with any specta...[Read More]
With an industry that begins to mature and be aware of its evolution regarding graphics and playability, there are many independent titles that play on the same concept of quality gap between generations such as Evoland and The Adventure of Pip. A Pixel Story initially came out on PC in 2015, and after two years finally we can enjoy it on our consoles. A Pixel Story is based mainly on jumps and ...[Read More]
The Dutch studio Guerrilla Games had been linked to the Killzone series for many years , Killzone: Shadow Fall was the last installment, one of the launch titles for PS4 did not become a big hit. After so much time developing first-person action games, they finally offer us something completely different: Horizon: Zero Dawn , an action adventure in the open world and with touches of RPG , and...[Read More]
For Honor is probably, along with Steep , one of the most risky bets that Ubisoft has taken this generation, and daring to create something completely new and away from the current fashions. In this way, the famous developer puts the innovation and the test of new concepts by ignoring any criticism, and we have to admit that this is something very necessary so that the industry does not end up ...[Read More]
The most famous Rebellion series, Sniper Elite, just took a big step forward. And this warlike title delights us with a fourth installment that, in our opinion, improves in many aspects to the rest of previous editions: it may be more of the same, but improved. And this has resulted in a third-person adventure that, despite not being perfect, does turn into a very appetizing title for fans of the ...[Read More]
It is curious how in an industry so given to imitate the formulas that find success there are so few imitators of what FromSoftware established with its Souls series including Bloodborne. Perhaps it is because of fear of comparisons, lack of talent to replicate an experience as round as the games offered in the Japanese study or because it is not directly valued as something profitable by the stu...[Read More]