The narrative remains fully integrated into the gameplay without video sequences as such, but now you are no dialogues between various characters, far from the monologues of Amnesia: The Dark Descent . Everything is well translated into Castilian, and when we say “everything” we refer to the subtitles and virtually all the texts integrated into the game, but no voices. be aware of the ...[Read More]
Skylander, arenas and many of the enemies are old acquaintances. an interesting co-op story mode is added with players on your friends list. This time developers has been more interested in telling a story with some personality and not a mere excuse to fight an enemy after another in very similar scenarios. The Skylands library leads to some very nice 2D sections with a different artistic style wh...[Read More]
What there are different types of terrain affecting for good or evil characters who fall into them . Forests, mountains, swamps, villages, dungeons, monsters … With a small board meetings are favored or at certain times we are forced to go through the “least bad” box. Because sooner or later go into combat is important to always be prepared. There is an element of luck because th...[Read More]
Not only because less film is longer, but also because you use more narrative resources , commensurate with the language of the game. There is a complex and convoluted plot as in all Metal Gear , but you get a lot of freedom to delve much into it, making secondary missions, listening to conversations secretly enemies, or by cassettes, substitutes for long conversations Codec , which is where we wi...[Read More]