In our first contact and just a couple of retries overcome arcade mode, which makes single-player modes is quite low even compared to the standard of the genre. It is a way in which the argument is almost the least, because hardly any combat after another while it is true that each character has their own reactions -Kirito think at first that is in a fighting game and NPC- and screens dialog are animated, curiously then we miss in many RPGs shooting by static illustrations. During the fight, because the vocals are in Japanese, translated into English subtitles appear.
But is it really a easy fight game? Maybe the right thing to say is accessible , many golpes- combos out-of intuitively and become spectacular. French Bread Ecole Software and have taken the most logical decision: I make it comfortable for newbies , those who are more interested of this release for licenses Dengeki than to seek the next phenomenon EVO tournaments. Other games based on Jojo, the same J-Stars or Persona 4 Arena have done their own way and style, so assuming the target audience can understand what seeking its creators . Climax has Dengeki Bunko Fighting cancels, breaks guardand like all, maintain a master to perfection weather systems, but it certainly means less time than other games in the genre.
As for modes and provides the bare minimum, no less. Against-the arcade machine or Dream Duel, where we choose the order of the contrincantes-, versus local and online, -contrarreloj challenges, survival, punctuational- training or customization of the record player, with unlockable items. In the special section you can purchase music and art with the credits we get the victories, in line with other fighting games themed manga.
The graphics are rather modest. On the one hand, 2D characters are not overly large, but the animation is acceptable and whether it has succeeded in giving a homogeneous appearance to the template, it was not easy. The scenarios, along with a quality-are irregular three-dimensional, but with little sense of depth – show enough sawtooth, worsening the image quality more than we expected. The ground textures are sometimes quite poor. To his credit I must say that winning in motion, and that the technical shortcomings PS Vita would spend more unnoticed.
The constant voices and music, including songs-up combat stress . He has missed that, using landscapes Sega, not exploited to make a soundtrack remix, but songs that remind very remotely to such securities. For example, the scenario sounds Valkyria Chronicles pretending to be something epic, very poor compared with the work of Hitoshi Sakimoto for this saga.
Conclusions
Within the direct undeniable fun offered Dengeki Bunko Fighting Climax, because behind this French Bread who knows what he does, the main problem with the game is that generally does not end curdling on what is proposed . It is the great honor that is supposed to be, there is little background to the characters and the story is completely related to the new threat; Also, the atmosphere does not remember at any time to these sleeves. Part of Sega is still more anecdotal, which will not satisfy all fans of any of the two brands.
Fortunately, most problems we have encountered are very subjective.Fan service and winks there during the game, and is a game that, without revolutionize anything, keeps you hooked from the first moment . Knowing the sector to which it is addressed, Dengeki Bunko Fighting Climax does not disappoint, and how one has dared to say, any game that allows you to punch Kirito has to be “game of the year” instantly.
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