The system of general karma disappears, something that displeased many, but it seems to us as a success, since the old system to receive points in exchange seems to be very dated. The real decisions are never black or white, there is a huge gray scale, and to eliminate the system of karma you feel freer to act as you see fit at all times.
There are a few missions that offer us different alternatives to solve them but compared to Fallout 3, we will have less. We like however how they merged several missions at the same point, which allows you to mingle and engage in each situation. We do stop here not to give away any spoilers.
In short you can say that Fallout 4 is continuity from previous Bethesda games, but as you can probably tell we only scratched the surface. There are many more new features. Certainly there are aspects that nothing has changed, like picking locks with forks, or “hacking” of computer terminals, with exactly the same mini-game than Fallout 3 , but then there are scenes that feel new and refreshing such as new settlements, crafting or progression.
Leaving aside many of these developments and changes might more or less depend on the player. We feel that Fallout 4 is the best of the series. Grab a a map and go out to experience a new adventure full of secrets, not knowing what you are about to get just around the corner. The world to explore is huge, but yet full of interesting places and “dungeons”. It is customary to enter into any building or trade to browse a bit and end up leaving an hour later.
The loading screens can be a bit frustrating but you will find that almost any building or facility has its importance. It might lower the tempo of the gameplay at times.