Titanfall Review

Spectacular, addictive, frantic and unpredictable... a new generation shooter without reinventing the genre yet feels fresh and original, and shows that developers can still innovate in multiplayer action.

Besides the five modes of play have the Campaign , which have previously tried without much luck other multiplayer action games, such Brink (2011) of Bethesda, and Titanfall has also failed to solve too well , it almost seems more for lack resource for lack of ideas. There is a story relatively elaborate back, and we can experience the campaign from the side of IMC, a ruthless business empire, or the skin of the Militia, a group of rebels who want to break the power established over nine battles or missions , five of wear and four forts Domain.

titanfall-2014310164824_6

What sets these items from the rest of modes is to have a story context , at the beginning of the games we see a special scene depending on the side where we play, as well as unique dialogues occur during the battle, there are some scripts -very few- like to see a huge spaceship exploding, which ignite some buildings, or a flying dinosaur grab a partner and take him flying, and there are new playable conditions , something that happens rarely, the terrain more it could be explored and where we could have been dealing with something truly original, and a before and after in the shooter online multiplayer.

For example in one of the battles there are turrets that we can hack and we award points if they finish with rivals, another mission begins with two titans fighting, or in one of the more curious every time we won one point domain minions begin to generate as robots who fight in our favor, and make it very difficult to take away the opposing team on the map. These elements give variety and especially the campaign organization, but they are insufficient and risky, and ultimately it gives you the feeling of playing simple games and domain Wear, with some curiosity.

After playing the campaign several times from both sides, we came up with several ideas that could have made ​​much more interesting this way, such as a boss in the form of special Titan, or that village on that map these dinosaurs have ever been involved how games. Ideas that have been in Respawn sure, but for lack of time, or daring, they have been omitted. He has squandered the chance to make the first major competitive multiplayer campaign , which have seen some pieces in Titanfall , and we are sure more sooner or later will end up coming. In any case it is curious and deserves to be played , although it is still a bit strange that they even fall defeated in every battle, you see the whole campaign anyway, a toll you have to pay to always have players available in this mode.

titanfall-2014310164824_2

The feeling you get after playing many hours to Titanfall is that most development efforts have been directed to do a fun, addictive game whose basic gameplay mechanics are impeccable. To create a robust foundations for what may be a saga that gives lot of talk in the coming years, and that in his first chapter has been a bit lacking in terms of game modes and variety of content . Personally have good gameplay prioritized above the amount of content seems a success, for years no fun we both a shooter multiplayer, and there is nothing more valuable than that, a breath of fresh air in a genre that needed, and in the best possible time, with the arrival of a new generation.

Good

  • Level design is very good rather you're titan or on-foot soldier
  • Game mechanics are very well balanced, AI makes the maps live and full of action at all times
  • Great FPS experience, what fans have been craving for so long

Bad

  • No story mode is a bummer(not counting the campaign), at a $60 tag
  • Pilot selection screen could have customization
  • There a good number of maps but not so many game modes
8.5

Great

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

1 Comment

  1. Dramatically envisioneer professional testing procedures rather than high standards in bandwidth. Efficiently underwhelm multidisciplinary imperatives without frictionless ROI. Energistically initiate bricks-and-clicks initiatives through high-payoff e-markets. Efficiently develop 24/365 markets through interactive users. Efficiently deliver corporate manufactured products whereas tactical.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Sign Up