We could throw hours talking about the amount of detail that is the Mother Base and how well they fit into the game design, how we need to manage its economy and try not to run out of resources , as up every time we deploy us in a mission has a cost. Do you remember those missions which introduced Assassin’s Creed: Brotherhood where after recruiting fellow could send them to perform differen...[Read More]
This so curious fusion of styles brings to life an adventure that will increase their interest and depth as we go. Yes, because with each improvement we collect, a new complication is appearing in the form of adversary or puzzle, so the complexity of the adventure is enhanced naturally. And this is compounded by the fact that each new phase usually have a labyrinthine layout as the previous and al...[Read More]
The concept of 10 Second Ninja X is interesting. A game that you could find something similar to it on any mobile platform(smartphones), due to the extremely short levels (10 seconds long), ideal for those little moments when we don’t know what to do. On consoles(excluding handheld), these genres just don’t have guaranteed success against to bigger titles. When we sit in front the TV t...[Read More]
Overall fails in so playable as outstanding as in the other sections , but does not do anything bad enough to spoil the overall outcome. And not by chance, since the grace of the fighting is the great freedom we have to face them , if we can avoid elaborate sections of the game, like alchemy. How could it be otherwise, the system repeats two swords, the steel to normal beasts and humanoids, and si...[Read More]