Maps are also very well designed. Although they have a considerable size, the action is usually well focused and maintains a balance between open and closed spaces that force us to adapt our strategies constantly. In addition, they are full of corners and areas that make it virtually impossible for you to cover everything so dont expect to be happy camper, because you will always have one or more ...[Read More]
The audiovisual aspect of Layers of Fear is key for us to see this title in a different light. The treatment has become art, which have caught us from the start. Like all this may be little or no appeal to certain players for example, someone reluctant to science fiction, you may not enjoy SOMA – but if this approach draws you probably enjoy the game as much as we do. Dementia of our protago...[Read More]
As you can imagine, by introducing vehicles and lead to a map set in a large field, despite what might appear in size, resulting in a scenario of less dense game and less likely to Harran , with points of interests removed far from each other and with little to do with each other. These locations are usually things like villages, small structures, bases of bandits and caves, and unfortunately tend...[Read More]
We found that there are a couple of points that could be improved. Players in the group are forced to stay within the same screen, which limits your movement capabilities immensely. Thus, you won’t be able to drift off on your own and explore the area. Furthermore, if you don’t change classes it gets very repetitive and it can be discouraging to some players since the moves are very limited and it...[Read More]