There is a particular kind of bargain, rare in a medium that usually charges coins or experience points, in handing a smiling rabbit your birthday. Mr. Fairweather does not take brass. He takes years. You walk out of the conversation younger on paper and older in the only way that matters, carrying an acorn that will grow into a family tree and a debt that will follow you into your children’...[Read More]
Kynseed Official Console Release Trailer The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together. This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy, or start a brand new...[Read More]
There is a particular kind of doubt, rare in a medium that usually hands you a flashlight and a map, in watching a newly hired inspector walk through a cabin that is supposed to be a movie prop and deciding whether the family in the portrait just moved. The elevator has terms. The contract updates without notice. The Cabin Factory, the short anomaly-hunting horror from International Cat Studios an...[Read More]
There is a particular kind of sweat, rare in a medium that usually hands you a gun and a map, in watching a gas station employee flip a sign to Closed while a pump in the dark asks whether you checked the oil stain. The boss is not a metaphor. Miss three tasks and he is outside. Before Exit: Gas Station, the anomaly-detection closer from Katowice’s Take IT Studio, is built on that audit, and...[Read More]
There is a particular kind of greed, rare in a medium that usually hands you a skill tree and a map, in watching a pre-rendered hero spin in place while a thousand undead pay rent on the same pixel. The clock is a dare. The Lord is a calendar appointment. Halls of Torment, the horde-survival roguelite from Stuttgart’s Chasing Carrots, is built on that appointment, and the appointment is deep...[Read More]
There is a particular kind of flow, rare in a medium that usually hands you a highway and a combo meter, in watching a skier named Skaii cut a line through a forest that is also a song. The trees keep time. The sword keeps a secret. A god in your ear is arguing about genre. Fresh Tracks, the music-action roguelite from Buffalo Buffalo, is built on that line, and the line is ruder and kinder than a...[Read More]
There is a particular kind of loyalty, rare in a medium that usually hands you a nameless marine and a red key, in watching a furious American drifter empty a shotgun because someone took his dog. The castle is not a metaphor. The pie is not a metaphor either. Darkenstein 3D, the bullet-dodging retro shooter from Rowye and MicroProse, is built on that rescue, and the rescue is funnier and meaner t...[Read More]
There is a particular kind of dread, rare in a medium that usually hands you a sprint button and a gun, in watching a wheelchair scrape across wet concrete while something with too many joints listens for the wheels. The elevator is dead. The lights are a rumor. You do not remember the drive in. SHOCK, the third-person psychological horror from Hero’s Punch Productions, is built on that scra...[Read More]
There is a particular kind of panic, rare in a medium that usually hands you a health bar and a map, in watching a number on an ATM climb while a slot machine in a rusty cell asks you to pull the lever one more time. The floor is not a metaphor. Miss the deadline and the grating opens. You fall. CloverPit, the rogue-lite slot machine horror from Panik Arcade and Future Friends Games, is built on t...[Read More]
There is a particular kind of joy, rare in a medium that usually hands you a license and a livery pack, in watching a car that is almost a legend take a hairpin that is almost Monaco, while a driver who is almost a hero argues with rain that is entirely real. Formula Legends, the stylized sim-cade racer from Milan’s 3DClouds, is built on that almost. It is not trying to be the official open-...[Read More]
There is a particular kind of hunger, rare in a medium that usually hands you a health bar and a map, in watching a blood gauge tick down while a crypt asks you to go faster. The floor is a suggestion. The wall is a runway. The knight in front of you is not a fight so much as a fuel stop that happens to scream. Bloodthief, the ultra-fast melee dungeon-runner from Blargis, is built on that hunger, ...[Read More]
There is a particular kind of pride, rare in a medium that usually hands you a vehicle and a map, in watching a machine you bolted together five minutes ago carry a watering can the size of a bungalow across a ridge that did not exist last contract. The can sloshes. The ridge lies about its slope. The rover, which looked like a triumph in the editor, becomes a suggestion. You flip. You laugh. You ...[Read More]