Call Of Duty: Ghosts Review

While First Person shooters in recent years reaches the end of a generation and the beginning next one with a somewhat loose campaign thats without any major innovations, yet multiplayer remains as addictive as ever.

When playing, there are some new moves that are appreciated, like peering around a corner bowing slightly, held pointing toward the wall or sliding across the floor, which is run by pressing the crouch button while esprintamos. We can also jump over certain objects more fluently, the Battlefield style. We really like how they now show scores in the upper right corner instead of in the center of the screen, and you can actually play all the time with the score enabled and does not hinder vision, a detail that is appreciated.


Also we had been sold to the maps have dynamic events, something that has been in anecdote , and are almost as immutable as ever. For example, in a gas station map and if you shoot the hoses Suppliers explosion that knocks the roof, or in some maps with nature causes can knock some trees, but after many hours played, you realize that these events They are scarce and have no impact on the course of the games.

On the design of the maps, this a very subjective aspect, but we have to say that although correct, missed maps with more personality , who will move to the memory of the saga, since most of us look pretty forgettable, without charisma . There are three or four above average as Prison Break, Strikezone and Whiteout, and one that will be very controversial, Stonehaven. A stage in the ruins of a Scottish castle, and a very large map, too much for a Call of Duty, with large open spaces that will do the delights of the snipers. We are facing a less Call of Duty “correcalles” where snipers will regain prominence, something that some players love and others hate.


As for game modes , we have the classic robin duel for computers, domain, confirmed low, etc., and some very interesting new . In Search and rescue teams take turns defending and destroy a target, but comes in retrieving the fallen plates to allow or deny appearances soldiers, which makes it very exciting and you have to play very carefully. At Blitz we have a team basis, and to score points need to physically enter the enemy’s goal while trying to write down not in ours, a mode providing very epic moments, crossing the finish line with a hail of bullets over our heads, to return to reappear in our database.

In Butt low they get extra benefits, such as increased speed and endurance, score x2, although a time limit, and within 30 seconds if you have not had to kill anyone, explode and die. This causes you can not stay still or “campear” and have to be constantly on the move looking for new prey, or jump into the air. And Hunted is also quite original, starting only have a gun and go throwing boxes of supplies with new weapons, which arise randomly.These boxes can be used by four soldiers as much after disappearing, having to wait sending new supplies. Grace is that there is very little ammunition, the aim being rewarded and player skill, and know how to use almost any weapon, giving as unpredictable as funny situations.


Except for the maps that seem a little lacking in personality multiplayer again very good , with playable adjustments here and there that will please many players, or disgustarán-, well-balanced weapons together, quite new game modes interesting, and certainly convince those who are a bit pissed with Black Ops II, although the multiplayer of this, in general, we felt fuller, with more possibilities. Nor do we understand why in Ghosts has dispensed with the cine mode or as fun as Hot Zone mode because it does not cost them anything to include it again.


  • Nice additions to Multiplayer that breathes new air to the franchise
  • Team focus modes are well designed
  • Extiction mode is well made


  • Some maps are a bit complex
  • Graphics could be improved more on next-gen consoles


As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.


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