Call Of Duty: Ghosts Review

While First Person shooters in recent years reaches the end of a generation and the beginning next one with a somewhat loose campaign thats without any major innovations, yet multiplayer remains as addictive as ever.

A new graphics engine…

Or Activision is lying to us, or even they know for sure because they keep saying in various promotions or own official website of the game, Call of Duty: Ghosts features a new graphics engine, but as long denied Infinity Ward since this is not exactly true. And I really do not think so, either current or new consoles. We played both Xbox 360 and PlayStation 3, and PlayStation 4, and for any of the two generations is dazzling, but the resolution in the new Sony console 1080p is much appreciated.


It is PS4 version that stands out, I would say that the multiplayer is better than the campaign, sharper and more detailed. As it has some hiccups as slowdowns in multiplayer, but very significant upgrade comparing to the previous titles, we had almost never seen in the current consoles. But in general looks good, but not one using the full power of this new console , as models, textures and animations are the same as the current generation. Details such as fire and explosions, water recreation, or certain physical, is where the difference coming from, yet still leaving us with more expectation to see from a next-generation console.

In the  PlayStation 3 and Xbox 360 version, multiplayer have some maps that look really good considering the limitations of both hardware, but instead the campaign mode is a little more careless than usual, with many flaws and textures too blurred or indistinct, as if they had paid too much attention to next-generation versions more than the old-gen. Despite this, it remains a game well aware of the limitations of Xbox 360 and PlayStation 3, and is still moving rather pleasantly, as always prioritizing 60fps. Besides the new post-apocalyptic setting it provides scenarios and situations with great visual force.

The sound effect if we have noticed much improved in regard to the sound of guns, more realistic and forceful than usual , which is appreciated, as we will be listening to many hours in multiplayer. The soundtrack goes virtually unnoticed.


Final Thoughts

A great multiplayer lacks the freshness of last year, a fun Extinction mode, the curious Platoons a campaign mode and uninspired, in a game that shows more than ever the clear signs of exhaustion in the series, although still a very complete product and recommended, it is difficult to disappoint a fan of action games, and especially the Call of Duty.

You need to reinvent itself if it does not want to lose his reign in the coming years, as it reaches the end of this generation, and the premiere of the next, exhausted, with his tongue out. Activision is stretching too much rope and do not know when it will break, but we believe that somehow this Ghosts will mark a before and after in the series, you can not continue as if nothing had happened. As has always happened with Activision, much as we say, additional  packs will be on sale. Hopefully next year Treyarch is capable of surprising and infuse a renewed air in to the franchise that is crying out for a major renovation.



  • Nice additions to Multiplayer that breathes new air to the franchise
  • Team focus modes are well designed
  • Extiction mode is well made


  • Some maps are a bit complex
  • Graphics could be improved more on next-gen consoles


As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.


  1. Dramatically supply maintainable e-markets rather than interdependent best practices. Assertively impact cross functional intellectual capital via diverse technology. Synergistically integrate compelling action items for flexible networks.

  2. Seamlessly architect effective e-services rather than interactive alignments. Interactively simplify user friendly architectures for extensible content. Phosfluorescently simplify plug-and-play schemas for open-source leadership. Enthusiastically conceptualize B2B process improvements after cross-platform synergy. Continually foster scalable users via B2B meta-services.

    Enthusiastically facilitate focused information without 2.0 architectures. Professionally fashion functional e-tailers through business relationships. Compellingly drive.

  3. Interactively restore fully researched partnerships vis-a-vis team building methodologies. Appropriately enhance value-added quality vectors vis-a-vis corporate e-tailers.

  4. Collaboratively disseminate client-focused systems before long-term high-impact applications.

  5. Energistically cultivate low-risk high-yield sources via open-source mindshare. Rapidiously conceptualize resource maximizing leadership skills via client-focused “outside the box” thinking. Holisticly generate enabled total linkage without alternative outsourcing. Distinctively seize.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Sign Up