The Last Of Us Review

Joel and Ellie survive the high expectations placed on them and Naughty Dog offers one of the best games of recent years.

We can not forget those infected, who also have their own behavior according to the evolution of the fungus in their brain. Runners are the enemies that have been recently infected, still have some vision and recognized because they look slightly similar to new zombies that we see in movies and games: stupid but react fast as they detect you. They are probably the least dangerous enemies, since they do not use knives and don’t make much damage when you caught by struggles, also these type of enemy fall into the trap easily, but usually appear in large numbers and are difficult to burn them with Molotov if they’re running towards our position, so it is very rare to find them alone.

the-last-of-us-201351710134_19

The clickers are the most characteristic of The Last of Us , and no wonder. They are blind, and that means that you can put yourself near them and use the flashlight in dark places without fear trigger the alarm. They are easy to recognize by the bumps on his head and unpleasant noise emitted He says that detect obstacles by economic. A change of blindness hear the sound better than anyone, and if any other enemy and you should walk crouching to have a chance to surprise in the back, with runners you must move very slowly, barely tipping the analog stick.

They can kill with a single bite Joel, and you can not grapple with them except with blunt objects. To further complicate the situation, these can not hang them in the back, if you want a silent death you must use a dagger-and are not free, you have to built weapons. The best way to end once and for all with these creatures is a shot to the head when they are clueless, but you run the risk of attracting a whole group and that it is lethal.

Naughty Dog was very smart to put on maps, certainly very complex and full of furniture for the game of hide, different types of enemies. Various kinds of infected in the same room do you have to dodge those who see the flashlight while avoiding abrupt movements to not activate the runners.

the-last-of-us-201351710134_21

Reminiscent of the tension in Silent Hill when you go stealthily about monsters, and The Last of Us makes using control very fit this kind of gameplay that consciously detrimental to the -desvío action by pointing a low vitality, directly lethal-to avoid confrontations encourage attacks. It is a game that takes away the custom of planting an open war against the opponents, whether infected or human, had long three enemies in a room did not pose us many problems. The best way to play the most fun, is not self-impose the permanent stealth , assess each situation and know when it can deal melee or just take a detour.

Good

  • Dramatically incubate distributed

Bad

  • Interactively monetize revolutionary
9

Amazing

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Sign Up