The Last Of Us Review

Joel and Ellie survive the high expectations placed on them and Naughty Dog offers one of the best games of recent years.

The second important objects are precisely those metal parts that enhance weapons capacity, reload speed, add a additional upgrade to other accessories or add more cases of weapons in his belt in the working groups. The third is a capsule-shaped tablets or concrete floors, with a sufficient amount, Joel improved attributes such as vitality and faster manufacturing objects. There is a movement to buy valuable: the domain of the knives; he learned with the runners not kill in one bite as long as we take a knife in inventory and we press the button at the brief moment before the bite.

Speaking of support, all deactivated independently, there is a controversy since its introduction, the listening mode. Joel him his attention to his surroundings and senses the position of nearby enemies visually, showing the profile of the enemies even behind walls, always make some noise. While we understand that strikes at first is not a skill to break through gameplay that is only sensitive to few meters from the comprimidos- -aumentable protagonist.

Our only objection to it is the way of representing the enemies, too precise; How about better ways to symbolize bright approximate position and not the perfect silhouette? Curiously, the game well into human enemies used our same strategies, hiding without making a sound, which allows them to be “invisible” even using this mode. If you decide to deactivate listening, note that many points up the difficulty; unless you are sure of it or have extensive experience in games like Metal Gear and Deus Ex, you might want to finish the game first advantage this.

20121210143223_15

One of the issues we wanted to check is how “companion” Ellie works and other companions during the game. Of the many times we have died, not one has been because of the artificial intelligence, which only comes into combat if we are discovered. When friends are attacked, this happens not much but occasionally, a sign of its vitality with more than enough time to resolve the situation appears.

Not to worry or to cure their health, ammunition or share resources,Naughty Dog has avoided such design flaws thinking from the start in a solitaire game . Ellie also help with your knife if it is close, and other characters kill the enemies in the shootings. Now there are a few tricks that remain realistic but added fun, like fellow soar if we are also active, since flee or hide to let the secondary waste your ammunition while staying as a spectator is not a valid tactic -the partners will eventually follow and pass spectator mode.

the-last-of-us-20132475912_7

We could praise a lot of The Last of Us and how easy it would be to focus on graphics, all those locations that were not disclosed in the material distributed over the last few months and especially the variety of scenarios, urban centers destroyed , villages, forests authentically American vegetation. Or animations, a bit silly gestures for combat and the context of nearby objects, or dirty and lighting effects applied for the first time in this camera graphics engine.

Good

  • Dramatically incubate distributed

Bad

  • Interactively monetize revolutionary
9

Amazing

As far as I can remember, I've been surrounded by technology. My father bought us a Commodore 64 so I started playing games as a baby, following my passion with Amiga 500, then PC and so on. I love game related collectibles, and when I'm not collecting I review games, watch movies and TV Shows or you may catch me keeping a low profile at Game Events.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Sign Up